Showing posts with label castles. Show all posts
Showing posts with label castles. Show all posts

Friday, April 24, 2009

Renaissance Unit: Castles, Kings, Queens, Knights, Princesses. Dragons










FCPL = Franklin County Public Libraries; WCPL = Wake County Public Libraries
1-2-3 Draw Knights, Castles, and Dragons FCPL
Biltmore Estate
Castle by David Macaulay WCPL
Creating Clever Castles & Cars from Boxes and Other Stuff Kids ages 3-8 make their own pretend-play spaces by Mari Rutz Mitchell, Illustrations by Michael Kline WCPL
The Fairy Tale Catalog
Good Masters! Sweet Ladies! Voices from a Medieval Village book and 2 CDs, Grades 4-8, Ages 10-14 Google Books Amazon Table of Contents WCPL
Greg Hildebrandt's Book of Three-Dimensional Dragons
I Wonder Why Castles Had Moats and Other Questions About Long Ago
Kids Draw Knights, Kings, Queens & Dragons FCPL
The King's Commissioners
King Midas and The Emperor's New Clothes
Knights and Castles Things to Make and Do
The Knight with the Lion: The Story of Yvain
The Middle Ages Read Aloud Plays: 8 Short Plays for the Classroom with Background Information, Writing Prompts, and Creative Activities by Jeannette Sanderson Grades 4-8 WCPL
My Princess Craft Book Sue Hunter-Jones
A Practical Guide to Dragon Riding
Princess Coloring and Activity Book
The Princess Knight
The Princess Mouse: A Tale of Finland READERS THEATER ONLINE AGES 8-12
Princess Prunella and the Purple Peanut
Princess Smartypants
Princess Things to Make and Do
Renaissance Eyewitness Books: Discover the world of the Reaissance - an age of creativity, experimentation, and discovery. by Andrew Langley WCPL
Robin Hood Timeless Classic Stories for Today DK
The Royal Nap
St. George and the Dragon from The Children's Book of Virtues
The Sea King's Daughter: A Russian Legend READERS THEATER ONLINE AGES 10+
PROPS:
Princess Canvas
Royal Coach Picture

Thursday, April 16, 2009

The Amazing Felix Ages 4-8

The Amazing Felix
By Emily Arnold McCully
Edition: illustrated Published by Putnam's, 1993
ISBN 0399224289, 9780399224287
32 pages
Journeying from 1920s New York to London aboard a fancy ocean liner, Felix finds himself in trouble with his father, a world-famous pianist, when he does not practice his music but spends his time learning magical tricks from Senor Presto, the magician.

An old-fashioned tale of kids making ...... their not-so-ordinary way among the rich and famous. En route to Europe in the 20's, Felix--enjoined by his concert-pianist Papa to ``Practice, practice''--despairs of ever playing as well as sister Fanny; but he does learn some prestidigitation from a magician aboard ship. In England, while Papa plays a command performance, Fanny and three other children ("cousins of a duchess'') get trapped in a castle tower. Following the sound of music, Felix runs for help; then, while Papa interrupts his playing to rescue the frightened children, Felix mollifies and amuses his audience, finally making the delightful discovery that Papa wants to learn to palm a coin, too ("With your fingers, it ought to be a cinch,'' Felix allows). It's an unlikely but satisfying fantasy, with handsome pictures of the elegant ocean liner and country house, and lush impressionistic settings accented with the dramatic black of pianos and tuxedos--while Felix's chance to advise Papa to "practice, practice'' makes the perfect denouement. (Picture book. 4, 5, 6, 7, 8) ... more » Kirkus Reviews Copyright (c) VNU Business Media, Inc.

Caldecott winner McCully ( Mirette on the High Wire ) captures the elegance of the 1920s with sprightly prose and effervescent illustrations. Felix's famous pianist father departs for a world tour, leaving behind the instructions ``You must practice.'' Sister Fanny throws herself into a Bach fugue while Felix doubts his talents and feels ``a surge of joy--and a clap of dread!'' at the thought of seeing his father again. Aboard a fancy ocean liner, however, he discovers a new pastime and hopes to impress his father with a magic trick or two. As it happens, he saves Fanny from the cold clutches of a castle tower and wins hearts with his sure-handed magic performance. The story is weakened by a single ill-defined but pivotal moment, yet is otherwise well paced and filled with snatches of warm humor and insight. With McCully's subtle but expert use of color, water shimmers aqua, ladies' gowns rustle. Finely tuned for the most part, it is unfortunate that the female characters are less than inspiring. Mother barely features and Fanny gets nothing for all her practice and perseverance. Ages 4-8. Copyright 1993 Cahners Business Information, Inc.
BooklistFrom Booklist, 1993, Copyright © American Library Association. Used with permission.
/*STARRED REVIEW*/ Ages 4-8. Felix and his sister, Fanny, board an ocean liner with their mother for the voyage to England, where the family will be reunited with the father, a concert pianist on a world tour. Admonished by the father to "practice, practice, practice" until he sees them again, Fanny dutifully practices piano for hours, but Felix's imagination is caught by a shipboard magician, who teaches him a magic trick and offers the same advice his father gave. "Practice, practice, practice." Later, when the lack of piano practice puts Felix on the spot, his skill as a magician saves him from revealing his ineptness as a musician. As in her Caldecott-winning Mirette on the Highwire (1992), McCully handles watercolors with facility and panache, using impressionistic dapples of color to delineate forms. The 1920s settings on board ship and in an English castle lend themselves to a variety of intriguing illustrations, but even more impressive are her subtle characterizations of adults and children. McCully's original story, with its involving pictures and sense of childhood concerns, is an especially fine choice for reading aloud. (Reviewed Oct. 1, 1993) Carolyn Phelan.

Knights and Castles Things to Make and Do 6-12

Front Cover
By Leonie Pratt
Illustrated by Josephine Et Al Thompson
Published by Educ Development Corp, 2006
ISBN 0794513557, 9780794513559
32 pages
Ages 6, 7, 8, 9, 10, 11, 12
Provides instructions for creating knight- and castle-themed crafts,
including jousting puppets, a cardboard sword, and a three-dimensional castle card.